Fix Instant crashes
Uses Java's Instant instead since its more stable and other places seemed to use Java's time APIs as well. (cherry picked from commit 096f1da17cbdd39a4cace3aea0121228be30e576)
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@@ -5,9 +5,8 @@ package moe.nea.firmament.util.mc
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import com.mojang.authlib.GameProfile
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import com.mojang.authlib.minecraft.MinecraftProfileTexture
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import com.mojang.authlib.properties.Property
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import java.time.Instant
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import java.util.UUID
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import kotlinx.datetime.Clock
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import kotlinx.datetime.Instant
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import kotlinx.serialization.Serializable
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import kotlinx.serialization.UseSerializers
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import net.minecraft.component.DataComponentTypes
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@@ -32,7 +31,7 @@ data class MinecraftTexturesPayloadKt(
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val profileId: UUID? = null,
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val profileName: String? = null,
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val isPublic: Boolean = true,
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val timestamp: Instant = Clock.System.now(),
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val timestamp: Instant = Instant.now(),
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)
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fun GameProfile.setTextures(textures: MinecraftTexturesPayloadKt) {
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