fix: Undyed tinted leather armour overrides being invisible

This commit is contained in:
Linnea Gräf
2025-06-02 02:24:25 +02:00
parent 8f82b1e6bf
commit d75153847d

View File

@@ -118,7 +118,7 @@ object CustomGlobalArmorOverrides {
val equipmentLayers = layers.map { val equipmentLayers = layers.map {
EquipmentModel.Layer( EquipmentModel.Layer(
it.identifier, if (it.tint) { it.identifier, if (it.tint) {
Optional.of(EquipmentModel.Dyeable(Optional.empty())) Optional.of(EquipmentModel.Dyeable(Optional.of(0xFFA06540.toInt())))
} else { } else {
Optional.empty() Optional.empty()
}, },