fix: Undyed tinted leather armour overrides being invisible
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@@ -118,7 +118,7 @@ object CustomGlobalArmorOverrides {
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val equipmentLayers = layers.map {
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EquipmentModel.Layer(
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it.identifier, if (it.tint) {
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Optional.of(EquipmentModel.Dyeable(Optional.empty()))
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Optional.of(EquipmentModel.Dyeable(Optional.of(0xFFA06540.toInt())))
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} else {
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Optional.empty()
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},
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