Add shiny pig tracker
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/*
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* SPDX-FileCopyrightText: 2023 Linnea Gräf <nea@nea.moe>
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* SPDX-FileCopyrightText: 2024 Linnea Gräf <nea@nea.moe>
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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package moe.nea.firmament.mixins;
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import moe.nea.firmament.events.HotbarItemRenderEvent;
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import moe.nea.firmament.events.HudRenderEvent;
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import net.minecraft.client.gui.DrawContext;
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import net.minecraft.client.gui.hud.InGameHud;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(InGameHud.class)
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public class HudRenderEventsPatch {
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@Inject(method = "renderSleepOverlay", at = @At(value = "HEAD"))
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public void renderCallBack(DrawContext context, float tickDelta, CallbackInfo ci) {
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HudRenderEvent.Companion.publish(new HudRenderEvent(context, tickDelta));
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}
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@Inject(method = "renderHotbarItem", at = @At("HEAD"))
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public void onRenderHotbarItem(DrawContext context, int x, int y, float tickDelta, PlayerEntity player, ItemStack stack, int seed, CallbackInfo ci) {
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if (stack != null && !stack.isEmpty())
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HotbarItemRenderEvent.Companion.publish(new HotbarItemRenderEvent(stack, context, x, y, tickDelta));
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}
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}
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