Add UUID Locking (per unique item locking that allows movement)
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@@ -10,6 +10,7 @@ import moe.nea.firmament.events.IsSlotProtectedEvent;
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import net.minecraft.client.network.ClientPlayerEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.screen.slot.Slot;
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import net.minecraft.screen.slot.SlotActionType;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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@@ -24,7 +25,7 @@ public abstract class MixinClientPlayerEntity extends PlayerEntity {
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@Inject(method = "dropSelectedItem", at = @At("HEAD"), cancellable = true)
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public void onDropSelectedItem(boolean entireStack, CallbackInfoReturnable<Boolean> cir) {
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Slot fakeSlot = new Slot(getInventory(), getInventory().selectedSlot, 0, 0);
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if (IsSlotProtectedEvent.shouldBlockInteraction(fakeSlot)) {
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if (IsSlotProtectedEvent.shouldBlockInteraction(fakeSlot, SlotActionType.THROW)) {
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cir.setReturnValue(false);
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}
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}
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@@ -10,6 +10,7 @@ import moe.nea.firmament.events.*;
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import net.minecraft.client.gui.DrawContext;
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import net.minecraft.client.gui.screen.ingame.HandledScreen;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.screen.ScreenHandler;
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import net.minecraft.screen.slot.Slot;
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import net.minecraft.screen.slot.SlotActionType;
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@@ -63,11 +64,19 @@ public abstract class MixinHandledScreen<T extends ScreenHandler> {
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@Inject(method = "onMouseClick(Lnet/minecraft/screen/slot/Slot;IILnet/minecraft/screen/slot/SlotActionType;)V", at = @At("HEAD"), cancellable = true)
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public void onMouseClickedSlot(Slot slot, int slotId, int button, SlotActionType actionType, CallbackInfo ci) {
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if (IsSlotProtectedEvent.shouldBlockInteraction(slot)) {
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if (slotId == -999 && getScreenHandler() != null && actionType == SlotActionType.PICKUP) { // -999 is code for "clicked outside the main window"
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ItemStack cursorStack = getScreenHandler().getCursorStack();
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if (cursorStack != null && IsSlotProtectedEvent.shouldBlockInteraction(slot, SlotActionType.THROW, cursorStack)) {
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ci.cancel();
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return;
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}
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}
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if (IsSlotProtectedEvent.shouldBlockInteraction(slot, actionType)) {
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ci.cancel();
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return;
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}
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if (actionType == SlotActionType.SWAP && 0 <= button && button < 9) {
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if (IsSlotProtectedEvent.shouldBlockInteraction(new Slot(playerInventory, button, 0, 0))) {
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if (IsSlotProtectedEvent.shouldBlockInteraction(new Slot(playerInventory, button, 0, 0), actionType)) {
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ci.cancel();
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}
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}
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