Add UUID Locking (per unique item locking that allows movement)
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@@ -6,28 +6,37 @@
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package moe.nea.firmament.events
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import net.minecraft.item.ItemStack
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import net.minecraft.screen.slot.Slot
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import net.minecraft.screen.slot.SlotActionType
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import net.minecraft.text.Text
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import moe.nea.firmament.util.CommonSoundEffects
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import moe.nea.firmament.util.MC
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data class IsSlotProtectedEvent(
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val slot: Slot, var isProtected: Boolean = false
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val slot: Slot?,
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val actionType: SlotActionType,
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var isProtected: Boolean,
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val itemStackOverride: ItemStack?,
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) : FirmamentEvent() {
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val itemStack get() = itemStackOverride ?: slot!!.stack
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fun protect() {
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isProtected = true
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}
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companion object : FirmamentEventBus<IsSlotProtectedEvent>() {
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@JvmStatic
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fun shouldBlockInteraction(slot: Slot?): Boolean {
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if (slot == null) return false
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return publish(IsSlotProtectedEvent(slot)).isProtected.also {
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@JvmOverloads
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fun shouldBlockInteraction(slot: Slot?, action: SlotActionType, itemStackOverride: ItemStack? = null): Boolean {
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if (slot == null && itemStackOverride == null) return false
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val event = IsSlotProtectedEvent(slot, action, false, itemStackOverride)
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return publish(event).isProtected.also {
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if (it) {
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MC.player?.sendMessage(Text.translatable("firmament.protectitem").append(slot.stack.name))
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MC.player?.sendMessage(Text.translatable("firmament.protectitem").append(event.itemStack.name))
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CommonSoundEffects.playFailure()
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}
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}
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}
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}
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fun protect() {
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isProtected = true
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}
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}
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