Update to 1.20
- Remove some devenv mods that are not updated yet - Replace lib39 with fletchingtable for automixins - Use non kotlin entrypoints - Make use of DrawContext in a bunch of places
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@@ -21,6 +21,7 @@ package moe.nea.firmament.mixins;
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import moe.nea.firmament.events.HandledScreenKeyPressedEvent;
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import moe.nea.firmament.events.IsSlotProtectedEvent;
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import moe.nea.firmament.events.SlotRenderEvents;
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import net.minecraft.client.gui.DrawContext;
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import net.minecraft.client.gui.screen.ingame.HandledScreen;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.screen.slot.Slot;
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@@ -50,19 +51,15 @@ public class MixinHandledScreen {
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/ingame/HandledScreen;drawSlot(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/screen/slot/Slot;)V", shift = At.Shift.AFTER), locals = LocalCapture.CAPTURE_FAILHARD)
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public void onAfterDrawSlot(
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MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci,
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int i, int j, int k, Slot slot) {
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SlotRenderEvents.After event = new SlotRenderEvents.After(matrices, slot, mouseX, mouseY, delta);
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/ingame/HandledScreen;drawSlot(Lnet/minecraft/client/gui/DrawContext;Lnet/minecraft/screen/slot/Slot;)V", shift = At.Shift.AFTER), locals = LocalCapture.CAPTURE_FAILHARD)
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public void onAfterDrawSlot(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci, int i, int j, int k, Slot slot) {
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SlotRenderEvents.After event = new SlotRenderEvents.After(context, slot, mouseX, mouseY, delta);
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SlotRenderEvents.After.Companion.publish(event);
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}
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/ingame/HandledScreen;drawSlot(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/screen/slot/Slot;)V", shift = At.Shift.BEFORE), locals = LocalCapture.CAPTURE_FAILHARD)
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public void onBeforeDrawSlot(
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MatrixStack matrices, int mouseX, int mouseY, float delta, CallbackInfo ci,
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int i, int j, int k, Slot slot) {
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SlotRenderEvents.Before event = new SlotRenderEvents.Before(matrices, slot, mouseX, mouseY, delta);
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/gui/screen/ingame/HandledScreen;drawSlot(Lnet/minecraft/client/gui/DrawContext;Lnet/minecraft/screen/slot/Slot;)V", shift = At.Shift.BEFORE), locals = LocalCapture.CAPTURE_FAILHARD)
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public void onBeforeDrawSlot(DrawContext context, int mouseX, int mouseY, float delta, CallbackInfo ci, int i, int j, int k, Slot slot) {
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SlotRenderEvents.Before event = new SlotRenderEvents.Before(context, slot, mouseX, mouseY, delta);
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SlotRenderEvents.Before.Companion.publish(event);
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}
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}
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@@ -32,7 +32,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(WorldRenderer.class)
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public class MixinWorldRenderer {
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lcom/mojang/blaze3d/systems/RenderSystem;applyModelViewMatrix()V", shift = At.Shift.AFTER))
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@Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/WorldRenderer;renderChunkDebugInfo(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumerProvider;Lnet/minecraft/client/render/Camera;)V", shift = At.Shift.BEFORE))
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public void onWorldRenderLast(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager lightmapTextureManager, Matrix4f positionMatrix, CallbackInfo ci) {
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var event = new WorldRenderLastEvent(
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matrices, tickDelta, renderBlockOutline,
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