Add armor retexturing for skyblock items

This commit is contained in:
Linnea Gräf
2024-04-17 16:17:52 +02:00
parent 749f257161
commit fbe94315a4
3 changed files with 100 additions and 0 deletions

View File

@@ -14,6 +14,7 @@ import net.minecraft.block.SkullBlock
import net.minecraft.client.MinecraftClient
import net.minecraft.client.render.RenderLayer
import net.minecraft.client.util.ModelIdentifier
import net.minecraft.item.ItemStack
import net.minecraft.util.Identifier
import moe.nea.firmament.events.CustomItemModelEvent
import moe.nea.firmament.events.TickEvent
@@ -70,6 +71,23 @@ object CustomSkyBlockTextures : FirmamentFeature {
return Identifier("firmskyblock", "textures/placedskull/$id.png")
}
fun getArmorTexture(
itemStack: ItemStack, secondLayer: Boolean,
overlay: String?
): Identifier? {
val modelIdentifier = CustomItemModelEvent.getModelIdentifier(itemStack) ?: return null
// Vanilla scheme: "textures/models/armor/" + var10000 + "_layer_" + (secondLayer ? 2 : 1) + (overlay == null ? "" : "_" + overlay) + ".png";
val overlayPart = if (overlay != null) "_$overlay" else ""
val identifier = Identifier(
modelIdentifier.namespace,
"textures/models/armor/${modelIdentifier.path}_layer_${if (secondLayer) 2 else 1}$overlayPart.png"
)
if (MC.resourceManager.getResource(identifier).isPresent) {
return identifier
}
return null
}
fun modifySkullTexture(
type: SkullBlock.SkullType?,
profile: GameProfile?,