Add custom head models
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/*
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* SPDX-FileCopyrightText: 2024 Linnea Gräf <nea@nea.moe>
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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package moe.nea.firmament.mixins.custommodels;
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import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
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import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
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import com.llamalad7.mixinextras.sugar.Local;
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import moe.nea.firmament.features.texturepack.BakedModelExtra;
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import net.minecraft.block.AbstractSkullBlock;
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import net.minecraft.block.Block;
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import net.minecraft.block.Blocks;
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import net.minecraft.client.render.entity.feature.HeadFeatureRenderer;
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import net.minecraft.client.render.entity.model.EntityModel;
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import net.minecraft.client.render.item.HeldItemRenderer;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.ItemStack;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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@Mixin(HeadFeatureRenderer.class)
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public class PatchHeadFeatureRenderer<T extends LivingEntity, M extends EntityModel<T>> {
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@Shadow
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@Final
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private HeldItemRenderer heldItemRenderer;
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@WrapOperation(method = "render(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumerProvider;ILnet/minecraft/entity/LivingEntity;FFFFFF)V",
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at = @At(value = "INVOKE", target = "Lnet/minecraft/item/BlockItem;getBlock()Lnet/minecraft/block/Block;"))
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private Block replaceSkull(BlockItem instance, Operation<Block> original, @Local ItemStack itemStack) {
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var oldBlock = original.call(instance);
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if (oldBlock instanceof AbstractSkullBlock) {
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var bakedModel = this.heldItemRenderer.itemRenderer
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.getModel(itemStack, null, null, 0);
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if (bakedModel instanceof BakedModelExtra extra && extra.getHeadModel_firmament() != null)
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return Blocks.ENCHANTING_TABLE; // Any non skull block. Let's choose the enchanting table because it is very distinct.
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}
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return oldBlock;
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}
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}
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