Add custom head models
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/*
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* SPDX-FileCopyrightText: 2024 Linnea Gräf <nea@nea.moe>
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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package moe.nea.firmament.features.texturepack
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import net.minecraft.client.render.model.BakedModel
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interface BakedModelExtra {
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fun getHeadModel_firmament(): BakedModel?
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fun setHeadModel_firmament(headModel: BakedModel?)
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}
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/*
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* SPDX-FileCopyrightText: 2024 Linnea Gräf <nea@nea.moe>
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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package moe.nea.firmament.features.texturepack
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import net.minecraft.util.Identifier
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interface JsonUnbakedModelFirmExtra {
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fun setHeadModel_firmament(identifier: Identifier?)
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fun getHeadModel_firmament(): Identifier?
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}
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