31 lines
779 B
Kotlin
31 lines
779 B
Kotlin
/*
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* SPDX-FileCopyrightText: 2023 Linnea Gräf <nea@nea.moe>
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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package moe.nea.firmament.util
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import net.minecraft.client.sound.PositionedSoundInstance
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import net.minecraft.sound.SoundEvent
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import net.minecraft.util.Identifier
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// TODO: Replace these with custom sound events that just re use the vanilla ogg s
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object CommonSoundEffects {
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fun playSound(identifier: Identifier) {
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MC.soundManager.play(PositionedSoundInstance.master(SoundEvent.of(identifier), 1F))
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}
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fun playFailure() {
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playSound(Identifier("minecraft", "block.anvil.place"))
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}
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fun playSuccess() {
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playDing()
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}
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fun playDing() {
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playSound(Identifier("minecraft", "entity.arrow.hit_player"))
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}
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}
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