Files
Firmament/src/main/kotlin/util/CommonSoundEffects.kt
Linnea Gräf d2f240ff0c Refactor source layout
Introduce compat source sets and move all kotlin sources to the main directory

[no changelog]
2024-08-28 19:04:24 +02:00

27 lines
672 B
Kotlin

package moe.nea.firmament.util
import net.minecraft.client.sound.PositionedSoundInstance
import net.minecraft.sound.SoundEvent
import net.minecraft.util.Identifier
// TODO: Replace these with custom sound events that just re use the vanilla ogg s
object CommonSoundEffects {
fun playSound(identifier: Identifier) {
MC.soundManager.play(PositionedSoundInstance.master(SoundEvent.of(identifier), 1F))
}
fun playFailure() {
playSound(Identifier.of("minecraft", "block.anvil.place"))
}
fun playSuccess() {
playDing()
}
fun playDing() {
playSound(Identifier.of("minecraft", "entity.arrow.hit_player"))
}
}