Files
Firmament/src/main/kotlin/features/debug/SoundVisualizer.kt
2025-06-08 01:16:44 +02:00

66 lines
1.5 KiB
Kotlin

package moe.nea.firmament.features.debug
import net.minecraft.text.Text
import moe.nea.firmament.annotations.Subscribe
import moe.nea.firmament.commands.thenExecute
import moe.nea.firmament.commands.thenLiteral
import moe.nea.firmament.events.CommandEvent
import moe.nea.firmament.events.SoundReceiveEvent
import moe.nea.firmament.events.WorldReadyEvent
import moe.nea.firmament.events.WorldRenderLastEvent
import moe.nea.firmament.util.red
import moe.nea.firmament.util.render.RenderInWorldContext
object SoundVisualizer {
var showSounds = false
var sounds = mutableListOf<SoundReceiveEvent>()
@Subscribe
fun onSubCommand(event: CommandEvent.SubCommand) {
event.subcommand("dev") {
thenLiteral("sounds") {
thenExecute {
showSounds = !showSounds
if (!showSounds) {
sounds.clear()
}
}
}
}
}
@Subscribe
fun onWorldSwap(event: WorldReadyEvent) {
sounds.clear()
}
@Subscribe
fun onRender(event: WorldRenderLastEvent) {
RenderInWorldContext.renderInWorld(event) {
sounds.forEach { event ->
withFacingThePlayer(event.position) {
text(
Text.literal(event.sound.value().id.toString()).also {
if (event.cancelled)
it.red()
},
verticalAlign = RenderInWorldContext.VerticalAlign.CENTER,
)
}
}
}
}
@Subscribe
fun onSoundReceive(event: SoundReceiveEvent) {
if (!showSounds) return
if (sounds.size > 1000) {
sounds.subList(0, 200).clear()
}
sounds.add(event)
}
}