Files
Firmament/docs/Texture Pack Format.md
2023-08-27 18:00:01 +02:00

828 B

Custom SkyBlock Items Texture Pack Format

Items by internal id (ExtraAttributes)

Find the internal id of the item. This is usually stored in the ExtraAttributes tag (i will soon-ish add a command for finding the texture pack id specifically). Once you found it, create an item model in a resource pack like you would for a vanilla item model, but at the coordinate firmskyblock:<internalid>. So for an aspect of the end, this would be firmskyblock:models/item/aspect_of_the_end.json (or assets/firmskyblock/models/item/aspect_of_the_end.json). Then, just use a normal minecraft item model. See https://github.com/romangraef/BadSkyblockTP/blob/master/assets/firmskyblock/models/item/magma_rod.json as an example.