feat: Add dev capes
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@@ -49,6 +49,15 @@ object CustomRenderPipelines {
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.withFragmentShader(Firmament.identifier("circle_discard_color"))
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.withBlend(BlendFunction.TRANSLUCENT)
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.build()
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val PARALLAX_CAPE_SHADER =
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RenderPipeline.builder(RenderPipelines.ENTITY_SNIPPET)
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.withLocation(Firmament.identifier("parallax_cape"))
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.withFragmentShader(Firmament.identifier("cape/parallax"))
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.withSampler("Sampler0")
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.withSampler("Sampler1")
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.withSampler("Sampler3")
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.withUniform("Animation", UniformType.FLOAT)
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.build()
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}
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object CustomRenderLayers {
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