feat: Add dev capes
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#version 150
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#moj_import <minecraft:fog.glsl>
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#define M_PI 3.1415926535897932384626433832795
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#define M_TAU (2.0 * M_PI)
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uniform sampler2D Sampler0;
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uniform sampler2D Sampler1;
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uniform sampler2D Sampler3;
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uniform vec4 ColorModulator;
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uniform float FogStart;
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uniform float FogEnd;
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uniform vec4 FogColor;
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uniform float Animation;
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in float vertexDistance;
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in vec4 vertexColor;
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in vec4 lightMapColor;
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in vec4 overlayColor;
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in vec2 texCoord0;
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out vec4 fragColor;
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float highlightDistance(vec2 coord, vec2 direction, float time) {
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vec2 dir = normalize(direction);
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float projection = dot(coord, dir);
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float animationTime = sin(projection + time * 13 * M_TAU);
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if (animationTime < 0.997) {
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return 0.0;
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}
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return animationTime;
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}
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void main() {
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vec4 color = texture(Sampler0, texCoord0);
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if (color.g > 0.99) {
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// TODO: maybe this speed in each direction should be a uniform
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color = texture(Sampler1, texCoord0 + Animation * vec2(3.0, -2.0));
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}
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vec4 highlightColor = texture(Sampler3, texCoord0);
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if (highlightColor.a > 0.5) {
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color = highlightColor;
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float animationHighlight = highlightDistance(texCoord0, vec2(-12.0, 2.0), Animation);
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color.rgb += (animationHighlight);
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}
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#ifdef ALPHA_CUTOUT
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if (color.a < ALPHA_CUTOUT) {
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discard;
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}
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#endif
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fragColor = linear_fog(color, vertexDistance, FogStart, FogEnd, FogColor);
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}
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16
src/main/resources/assets/firmament/textures/cape/REUSE.toml
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16
src/main/resources/assets/firmament/textures/cape/REUSE.toml
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#SPDX-FileCopyrightText: 2025 Linnea Gräf <nea@nea.moe>
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#
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#SPDX-License-Identifier: CC0-1.0
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version = 1
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[[annotations]]
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path = ["firmament_star.png", "parallax_background.png", "parallax_template.png"]
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SPDX-License-Identifier = "CC-BY-4.0"
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SPDX-FileCopyrightText = ["ic22487", "Linnea Gräf"]
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[[annotations]]
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path = ["firm_static.png"]
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SPDX-License-Identifier = "CC-BY-4.0"
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SPDX-FileCopyrightText = ["ic22487", "kathund"]
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