feat: Add the ability to disable toggle sprint under water
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@@ -11,6 +11,7 @@ import moe.nea.firmament.events.WorldKeyboardEvent
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import moe.nea.firmament.features.FirmamentFeature
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import moe.nea.firmament.gui.config.ManagedConfig
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import moe.nea.firmament.util.MC
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import moe.nea.firmament.util.tr
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object Fixes : FirmamentFeature {
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override val identifier: String
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@@ -20,6 +21,7 @@ object Fixes : FirmamentFeature {
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val fixUnsignedPlayerSkins by toggle("player-skins") { true }
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var autoSprint by toggle("auto-sprint") { false }
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val autoSprintKeyBinding by keyBindingWithDefaultUnbound("auto-sprint-keybinding")
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val autoSprintUnderWater by toggle("auto-sprint-underwater") { true }
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val autoSprintHud by position("auto-sprint-hud", 80, 10) { Point(0.0, 1.0) }
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val peekChat by keyBindingWithDefaultUnbound("peek-chat")
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val hidePotionEffects by toggle("hide-mob-effects") { false }
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@@ -36,8 +38,12 @@ object Fixes : FirmamentFeature {
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keyBinding: KeyBinding,
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cir: CallbackInfoReturnable<Boolean>
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) {
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if (keyBinding === MinecraftClient.getInstance().options.sprintKey && TConfig.autoSprint && MC.player?.isSprinting != true)
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cir.returnValue = true
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if (keyBinding !== MinecraftClient.getInstance().options.sprintKey) return
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if (!TConfig.autoSprint) return
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val player = MC.player ?: return
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if (player.isSprinting) return
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if (!TConfig.autoSprintUnderWater && player.isTouchingWater) return
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cir.returnValue = true
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}
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@Subscribe
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@@ -46,14 +52,18 @@ object Fixes : FirmamentFeature {
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it.context.matrices.push()
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TConfig.autoSprintHud.applyTransformations(it.context.matrices)
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it.context.drawText(
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MC.font, Text.translatable(
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if (TConfig.autoSprint)
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"firmament.fixes.auto-sprint.on"
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else if (MC.player?.isSprinting == true)
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"firmament.fixes.auto-sprint.sprinting"
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else
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"firmament.fixes.auto-sprint.not-sprinting"
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), 0, 0, -1, true
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MC.font, (
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if (MC.player?.isSprinting == true) {
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Text.translatable("firmament.fixes.auto-sprint.sprinting")
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} else if (TConfig.autoSprint) {
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if (!TConfig.autoSprintUnderWater && MC.player?.isTouchingWater == true)
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tr("firmament.fixes.auto-sprint.under-water", "In Water")
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else
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Text.translatable("firmament.fixes.auto-sprint.on")
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} else {
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Text.translatable("firmament.fixes.auto-sprint.not-sprinting")
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}
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), 0, 0, -1, true
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)
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it.context.matrices.pop()
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}
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@@ -124,6 +124,8 @@
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"firmament.config.fixes.auto-sprint-hud.description": "Show your current sprint state on your screen. Only visible if no auto sprint keybind is set.",
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"firmament.config.fixes.auto-sprint-keybinding": "Auto Sprint KeyBinding",
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"firmament.config.fixes.auto-sprint-keybinding.description": "Toggle auto sprint via this keybinding.",
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"firmament.config.fixes.auto-sprint-underwater": "Sprint Under Water",
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"firmament.config.fixes.auto-sprint-underwater.description": "Also Toggle Sprint under water. Sprinting under water puts you in the swimming animation which changes your camera and hitbox, which can be confusing if you stop and start moving a lot.",
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"firmament.config.fixes.auto-sprint.description": "This is different from vanilla sprint in the way that it only marks the keybinding pressed for the first tick of walking.",
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"firmament.config.fixes.disable-hurt-cam": "No Hurt Cam",
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"firmament.config.fixes.disable-hurt-cam.description": "Disable the damage screen shake animation.",
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