Make storage overlay scrollbar draggable

This commit is contained in:
Linnea Gräf
2024-10-02 16:44:25 +02:00
parent a4eac70118
commit 67dd2f68d6
4 changed files with 554 additions and 504 deletions

View File

@@ -1,4 +1,3 @@
package moe.nea.firmament.util.customgui
import me.shedaniel.math.Rectangle
@@ -9,64 +8,72 @@ import moe.nea.firmament.events.HandledScreenPushREIEvent
abstract class CustomGui {
abstract fun getBounds(): List<Rectangle>
abstract fun getBounds(): List<Rectangle>
open fun moveSlot(slot: Slot) {
// TODO: return a Pair maybe? worth an investigation
}
open fun moveSlot(slot: Slot) {
// TODO: return a Pair maybe? worth an investigation
}
companion object {
@Subscribe
fun onExclusionZone(event: HandledScreenPushREIEvent) {
val customGui = event.screen.customGui ?: return
event.rectangles.addAll(customGui.getBounds())
}
}
companion object {
@Subscribe
fun onExclusionZone(event: HandledScreenPushREIEvent) {
val customGui = event.screen.customGui ?: return
event.rectangles.addAll(customGui.getBounds())
}
}
open fun render(
drawContext: DrawContext,
delta: Float,
mouseX: Int,
mouseY: Int
) {
}
open fun render(
drawContext: DrawContext,
delta: Float,
mouseX: Int,
mouseY: Int
) {
}
open fun mouseClick(mouseX: Double, mouseY: Double, button: Int): Boolean {
return false
}
open fun mouseClick(mouseX: Double, mouseY: Double, button: Int): Boolean {
return false
}
open fun afterSlotRender(context: DrawContext, slot: Slot) {}
open fun beforeSlotRender(context: DrawContext, slot: Slot) {}
open fun mouseScrolled(mouseX: Double, mouseY: Double, horizontalAmount: Double, verticalAmount: Double): Boolean {
return false
}
open fun afterSlotRender(context: DrawContext, slot: Slot) {}
open fun beforeSlotRender(context: DrawContext, slot: Slot) {}
open fun mouseScrolled(mouseX: Double, mouseY: Double, horizontalAmount: Double, verticalAmount: Double): Boolean {
return false
}
open fun isClickOutsideBounds(mouseX: Double, mouseY: Double): Boolean {
return getBounds().none { it.contains(mouseX, mouseY) }
}
open fun isClickOutsideBounds(mouseX: Double, mouseY: Double): Boolean {
return getBounds().none { it.contains(mouseX, mouseY) }
}
open fun isPointWithinBounds(
x: Int,
y: Int,
width: Int,
height: Int,
pointX: Double,
pointY: Double,
): Boolean {
return getBounds().any { it.contains(pointX, pointY) } &&
Rectangle(x, y, width, height).contains(pointX, pointY)
}
open fun isPointWithinBounds(
x: Int,
y: Int,
width: Int,
height: Int,
pointX: Double,
pointY: Double,
): Boolean {
return getBounds().any { it.contains(pointX, pointY) } &&
Rectangle(x, y, width, height).contains(pointX, pointY)
}
open fun isPointOverSlot(slot: Slot, xOffset: Int, yOffset: Int, pointX: Double, pointY: Double): Boolean {
return isPointWithinBounds(slot.x + xOffset, slot.y + yOffset, 16, 16, pointX, pointY)
}
open fun isPointOverSlot(slot: Slot, xOffset: Int, yOffset: Int, pointX: Double, pointY: Double): Boolean {
return isPointWithinBounds(slot.x + xOffset, slot.y + yOffset, 16, 16, pointX, pointY)
}
open fun onInit() {}
open fun shouldDrawForeground(): Boolean {
return true
}
open fun onInit() {}
open fun shouldDrawForeground(): Boolean {
return true
}
open fun onVoluntaryExit(): Boolean {
return true
}
open fun onVoluntaryExit(): Boolean {
return true
}
open fun mouseReleased(mouseX: Double, mouseY: Double, button: Int): Boolean {
return false
}
open fun mouseDragged(mouseX: Double, mouseY: Double, button: Int, deltaX: Double, deltaY: Double): Boolean {
return false
}
}