Make storage overlay scrollbar draggable
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@@ -1,4 +1,3 @@
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package moe.nea.firmament.util.customgui
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import me.shedaniel.math.Rectangle
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@@ -9,64 +8,72 @@ import moe.nea.firmament.events.HandledScreenPushREIEvent
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abstract class CustomGui {
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abstract fun getBounds(): List<Rectangle>
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abstract fun getBounds(): List<Rectangle>
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open fun moveSlot(slot: Slot) {
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// TODO: return a Pair maybe? worth an investigation
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}
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open fun moveSlot(slot: Slot) {
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// TODO: return a Pair maybe? worth an investigation
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}
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companion object {
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@Subscribe
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fun onExclusionZone(event: HandledScreenPushREIEvent) {
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val customGui = event.screen.customGui ?: return
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event.rectangles.addAll(customGui.getBounds())
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}
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}
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companion object {
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@Subscribe
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fun onExclusionZone(event: HandledScreenPushREIEvent) {
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val customGui = event.screen.customGui ?: return
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event.rectangles.addAll(customGui.getBounds())
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}
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}
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open fun render(
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drawContext: DrawContext,
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delta: Float,
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mouseX: Int,
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mouseY: Int
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) {
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}
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open fun render(
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drawContext: DrawContext,
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delta: Float,
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mouseX: Int,
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mouseY: Int
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) {
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}
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open fun mouseClick(mouseX: Double, mouseY: Double, button: Int): Boolean {
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return false
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}
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open fun mouseClick(mouseX: Double, mouseY: Double, button: Int): Boolean {
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return false
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}
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open fun afterSlotRender(context: DrawContext, slot: Slot) {}
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open fun beforeSlotRender(context: DrawContext, slot: Slot) {}
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open fun mouseScrolled(mouseX: Double, mouseY: Double, horizontalAmount: Double, verticalAmount: Double): Boolean {
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return false
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}
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open fun afterSlotRender(context: DrawContext, slot: Slot) {}
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open fun beforeSlotRender(context: DrawContext, slot: Slot) {}
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open fun mouseScrolled(mouseX: Double, mouseY: Double, horizontalAmount: Double, verticalAmount: Double): Boolean {
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return false
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}
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open fun isClickOutsideBounds(mouseX: Double, mouseY: Double): Boolean {
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return getBounds().none { it.contains(mouseX, mouseY) }
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}
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open fun isClickOutsideBounds(mouseX: Double, mouseY: Double): Boolean {
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return getBounds().none { it.contains(mouseX, mouseY) }
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}
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open fun isPointWithinBounds(
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x: Int,
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y: Int,
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width: Int,
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height: Int,
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pointX: Double,
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pointY: Double,
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): Boolean {
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return getBounds().any { it.contains(pointX, pointY) } &&
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Rectangle(x, y, width, height).contains(pointX, pointY)
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}
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open fun isPointWithinBounds(
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x: Int,
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y: Int,
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width: Int,
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height: Int,
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pointX: Double,
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pointY: Double,
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): Boolean {
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return getBounds().any { it.contains(pointX, pointY) } &&
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Rectangle(x, y, width, height).contains(pointX, pointY)
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}
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open fun isPointOverSlot(slot: Slot, xOffset: Int, yOffset: Int, pointX: Double, pointY: Double): Boolean {
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return isPointWithinBounds(slot.x + xOffset, slot.y + yOffset, 16, 16, pointX, pointY)
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}
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open fun isPointOverSlot(slot: Slot, xOffset: Int, yOffset: Int, pointX: Double, pointY: Double): Boolean {
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return isPointWithinBounds(slot.x + xOffset, slot.y + yOffset, 16, 16, pointX, pointY)
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}
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open fun onInit() {}
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open fun shouldDrawForeground(): Boolean {
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return true
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}
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open fun onInit() {}
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open fun shouldDrawForeground(): Boolean {
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return true
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}
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open fun onVoluntaryExit(): Boolean {
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return true
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}
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open fun onVoluntaryExit(): Boolean {
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return true
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}
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open fun mouseReleased(mouseX: Double, mouseY: Double, button: Int): Boolean {
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return false
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}
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open fun mouseDragged(mouseX: Double, mouseY: Double, button: Int, deltaX: Double, deltaY: Double): Boolean {
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return false
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}
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}
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