fix: Allow tribal spear in bonemerand overlay
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@@ -57,13 +57,16 @@ object BonemerangOverlay : FirmamentFeature {
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}
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val throwableWeapons = listOf(
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SkyBlockItems.BONE_BOOMERANG, SkyBlockItems.STARRED_BONE_BOOMERANG,
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SkyBlockItems.TRIBAL_SPEAR,
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)
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@Subscribe
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fun onEntityRender(event: EntityRenderTintEvent) {
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if (!TConfig.highlightHitEntities) return
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if (MC.stackInHand.skyBlockId !in listOf(
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SkyBlockItems.BONE_BOOMERANG, SkyBlockItems.STARRED_BONE_BOOMERANG
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)
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) return
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if (MC.stackInHand.skyBlockId !in throwableWeapons) return
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val entities = getEntities()
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if (entities.isEmpty()) return
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@@ -80,10 +83,7 @@ object BonemerangOverlay : FirmamentFeature {
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@Subscribe
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fun onRenderHud(it: HudRenderEvent) {
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if (!TConfig.bonemerangOverlay) return
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if (MC.stackInHand.skyBlockId !in listOf(
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SkyBlockItems.BONE_BOOMERANG, SkyBlockItems.STARRED_BONE_BOOMERANG
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)
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) return
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if (MC.stackInHand.skyBlockId !in throwableWeapons) return
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val entities = getEntities()
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@@ -18,4 +18,5 @@ object SkyBlockItems {
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val ASPECT_OF_THE_END = SkyblockId("ASPECT_OF_THE_END")
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val BONE_BOOMERANG = SkyblockId("BONE_BOOMERANG")
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val STARRED_BONE_BOOMERANG = SkyblockId("STARRED_BONE_BOOMERANG")
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val TRIBAL_SPEAR = SkyblockId("TRIBAL_SPEAR")
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}
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