feat: On Cooldown and Time Remaining compatibility for Timer In Lore Feature
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@@ -81,6 +81,8 @@ object TimerInLore {
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CHOCOLATEFACTORY("Next Charge", "Available at"),
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STONKSAUCTION("Auction ends in", "Ends at"),
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LIZSTONKREDEMPTION("Resets in:", "Resets at"),
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TIMEREMAININGS("Time Remaining:", "Ends at"),
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ONCOOLDOWN("On cooldown:", "Available at"),
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EVENTENDING("Event ends in:", "Ends at");
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}
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