refactor: Split temporary waypoints into their own class
This commit is contained in:
73
src/main/kotlin/features/world/TemporaryWaypoints.kt
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73
src/main/kotlin/features/world/TemporaryWaypoints.kt
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@@ -0,0 +1,73 @@
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package moe.nea.firmament.features.world
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import kotlin.compareTo
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import kotlin.text.clear
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import kotlin.time.Duration.Companion.seconds
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import net.minecraft.text.Text
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import net.minecraft.util.math.BlockPos
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import moe.nea.firmament.annotations.Subscribe
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import moe.nea.firmament.events.ProcessChatEvent
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import moe.nea.firmament.events.WorldReadyEvent
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import moe.nea.firmament.events.WorldRenderLastEvent
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import moe.nea.firmament.features.world.Waypoints.TConfig
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import moe.nea.firmament.util.MC
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import moe.nea.firmament.util.TimeMark
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import moe.nea.firmament.util.render.RenderInWorldContext
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object TemporaryWaypoints {
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data class TemporaryWaypoint(
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val pos: BlockPos,
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val postedAt: TimeMark,
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)
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val temporaryPlayerWaypointList = mutableMapOf<String, TemporaryWaypoint>()
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val temporaryPlayerWaypointMatcher = "(?i)x: (-?[0-9]+),? y: (-?[0-9]+),? z: (-?[0-9]+)".toPattern()
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@Subscribe
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fun onProcessChat(it: ProcessChatEvent) {
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val matcher = temporaryPlayerWaypointMatcher.matcher(it.unformattedString)
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if (it.nameHeuristic != null && TConfig.tempWaypointDuration > 0.seconds && matcher.find()) {
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temporaryPlayerWaypointList[it.nameHeuristic] = TemporaryWaypoint(BlockPos(
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matcher.group(1).toInt(),
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matcher.group(2).toInt(),
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matcher.group(3).toInt(),
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), TimeMark.now())
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}
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}
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@Subscribe
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fun onRenderTemporaryWaypoints(event: WorldRenderLastEvent) {
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temporaryPlayerWaypointList.entries.removeIf { it.value.postedAt.passedTime() > TConfig.tempWaypointDuration }
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if (temporaryPlayerWaypointList.isEmpty()) return
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RenderInWorldContext.renderInWorld(event) {
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temporaryPlayerWaypointList.forEach { (_, waypoint) ->
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block(waypoint.pos, 0xFFFFFF00.toInt())
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}
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temporaryPlayerWaypointList.forEach { (player, waypoint) ->
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val skin =
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MC.networkHandler?.listedPlayerListEntries?.find { it.profile.name == player }?.skinTextures?.texture
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withFacingThePlayer(waypoint.pos.toCenterPos()) {
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waypoint(waypoint.pos, Text.stringifiedTranslatable("firmament.waypoint.temporary", player))
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if (skin != null) {
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matrixStack.translate(0F, -20F, 0F)
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// Head front
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texture(
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skin, 16, 16,
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1 / 8f, 1 / 8f,
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2 / 8f, 2 / 8f,
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)
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// Head overlay
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texture(
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skin, 16, 16,
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5 / 8f, 1 / 8f,
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6 / 8f, 2 / 8f,
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)
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}
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}
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}
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}
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}
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@Subscribe
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fun onWorldReady(event: WorldReadyEvent) {
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temporaryPlayerWaypointList.clear()
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}
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}
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@@ -14,15 +14,12 @@ import moe.nea.firmament.commands.thenArgument
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import moe.nea.firmament.commands.thenExecute
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import moe.nea.firmament.commands.thenLiteral
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import moe.nea.firmament.events.CommandEvent
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import moe.nea.firmament.events.ProcessChatEvent
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import moe.nea.firmament.events.TickEvent
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import moe.nea.firmament.events.WorldReadyEvent
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import moe.nea.firmament.events.WorldRenderLastEvent
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import moe.nea.firmament.features.FirmamentFeature
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import moe.nea.firmament.gui.config.ManagedConfig
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import moe.nea.firmament.util.ClipboardUtils
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import moe.nea.firmament.util.MC
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import moe.nea.firmament.util.TimeMark
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import moe.nea.firmament.util.mc.asFakeServer
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import moe.nea.firmament.util.render.RenderInWorldContext
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import moe.nea.firmament.util.tr
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@@ -38,16 +35,7 @@ object Waypoints : FirmamentFeature {
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// TODO: look ahead size
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}
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data class TemporaryWaypoint(
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val pos: BlockPos,
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val postedAt: TimeMark,
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)
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override val config get() = TConfig
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val temporaryPlayerWaypointList = mutableMapOf<String, TemporaryWaypoint>()
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val temporaryPlayerWaypointMatcher = "(?i)x: (-?[0-9]+),? y: (-?[0-9]+),? z: (-?[0-9]+)".toPattern()
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var waypoints: FirmWaypoints? = null
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var orderedIndex = 0
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@@ -68,16 +56,16 @@ object Waypoints : FirmamentFeature {
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color(firstColor)
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tracer(w.waypoints[orderedIndex].blockPos.toCenterPos(), lineWidth = 3f)
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w.waypoints.withIndex().toList().wrappingWindow(orderedIndex, 3).zip(listOf(
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firstColor,
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Color.ofRGBA(180, 200, 40, 150),
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Color.ofRGBA(180, 80, 20, 140),
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)).reversed().forEach { (waypoint, col) ->
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val (index, pos) = waypoint
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block(pos.blockPos, col.color)
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if (TConfig.showIndex) withFacingThePlayer(pos.blockPos.toCenterPos()) {
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text(Text.literal(index.toString()))
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}
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firstColor,
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Color.ofRGBA(180, 200, 40, 150),
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Color.ofRGBA(180, 80, 20, 140),
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)).reversed().forEach { (waypoint, col) ->
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val (index, pos) = waypoint
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block(pos.blockPos, col.color)
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if (TConfig.showIndex) withFacingThePlayer(pos.blockPos.toCenterPos()) {
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text(Text.literal(index.toString()))
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}
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}
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}
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}
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}
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@@ -99,17 +87,6 @@ object Waypoints : FirmamentFeature {
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}
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}
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@Subscribe
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fun onProcessChat(it: ProcessChatEvent) {
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val matcher = temporaryPlayerWaypointMatcher.matcher(it.unformattedString)
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if (it.nameHeuristic != null && TConfig.tempWaypointDuration > 0.seconds && matcher.find()) {
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temporaryPlayerWaypointList[it.nameHeuristic] = TemporaryWaypoint(BlockPos(
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matcher.group(1).toInt(),
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matcher.group(2).toInt(),
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matcher.group(3).toInt(),
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), TimeMark.now())
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}
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}
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fun useEditableWaypoints(): FirmWaypoints {
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var w = waypoints
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@@ -223,7 +200,8 @@ object Waypoints : FirmamentFeature {
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thenExecute {
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source.sendFeedback(
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importRelative(BlockPos.ORIGIN)// TODO: rework imports
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?: Text.stringifiedTranslatable("firmament.command.waypoint.import", useNonEmptyWaypoints()?.waypoints?.size),
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?: Text.stringifiedTranslatable("firmament.command.waypoint.import",
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useNonEmptyWaypoints()?.waypoints?.size),
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)
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}
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}
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@@ -246,43 +224,6 @@ object Waypoints : FirmamentFeature {
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// TODO: make relative imports work again
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}
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@Subscribe
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fun onRenderTemporaryWaypoints(event: WorldRenderLastEvent) {
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temporaryPlayerWaypointList.entries.removeIf { it.value.postedAt.passedTime() > TConfig.tempWaypointDuration }
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if (temporaryPlayerWaypointList.isEmpty()) return
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RenderInWorldContext.renderInWorld(event) {
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temporaryPlayerWaypointList.forEach { (_, waypoint) ->
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block(waypoint.pos, 0xFFFFFF00.toInt())
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}
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temporaryPlayerWaypointList.forEach { (player, waypoint) ->
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val skin =
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MC.networkHandler?.listedPlayerListEntries?.find { it.profile.name == player }?.skinTextures?.texture
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withFacingThePlayer(waypoint.pos.toCenterPos()) {
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waypoint(waypoint.pos, Text.stringifiedTranslatable("firmament.waypoint.temporary", player))
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if (skin != null) {
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matrixStack.translate(0F, -20F, 0F)
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// Head front
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texture(
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skin, 16, 16,
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1 / 8f, 1 / 8f,
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2 / 8f, 2 / 8f,
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)
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// Head overlay
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texture(
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skin, 16, 16,
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5 / 8f, 1 / 8f,
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6 / 8f, 2 / 8f,
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)
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}
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}
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}
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}
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}
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@Subscribe
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fun onWorldReady(event: WorldReadyEvent) {
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temporaryPlayerWaypointList.clear()
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}
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}
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fun <E> List<E>.wrappingWindow(startIndex: Int, windowSize: Int): List<E> {
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