Add pickaxe ability timer
This commit is contained in:
@@ -0,0 +1,34 @@
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/*
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* SPDX-FileCopyrightText: 2024 Linnea Gräf <nea@nea.moe>
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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package moe.nea.firmament.mixins;
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import com.llamalad7.mixinextras.sugar.Local;
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import moe.nea.firmament.events.SlotClickEvent;
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import net.minecraft.client.network.ClientPlayerInteractionManager;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.screen.ScreenHandler;
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import net.minecraft.screen.slot.SlotActionType;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(ClientPlayerInteractionManager.class)
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public class SlotClickEventPatch {
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@Inject(method = "clickSlot", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/network/ClientPlayNetworkHandler;sendPacket(Lnet/minecraft/network/packet/Packet;)V"))
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private void onSlotClick(int syncId, int slotId, int button, SlotActionType actionType, PlayerEntity player, CallbackInfo ci, @Local ScreenHandler handler) {
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if (0 <= slotId && slotId < handler.slots.size()) {
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SlotClickEvent.Companion.publish(new SlotClickEvent(
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handler.getSlot(slotId),
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handler.getSlot(slotId).getStack(),
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button,
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actionType
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));
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}
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}
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}
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20
src/main/kotlin/moe/nea/firmament/events/SlotClickEvent.kt
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20
src/main/kotlin/moe/nea/firmament/events/SlotClickEvent.kt
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@@ -0,0 +1,20 @@
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/*
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* SPDX-FileCopyrightText: 2024 Linnea Gräf <nea@nea.moe>
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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package moe.nea.firmament.events
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import net.minecraft.item.ItemStack
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import net.minecraft.screen.slot.Slot
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import net.minecraft.screen.slot.SlotActionType
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data class SlotClickEvent(
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val slot: Slot,
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val stack: ItemStack,
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val button: Int,
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val actionType: SlotActionType,
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) : FirmamentEvent() {
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companion object : FirmamentEventBus<SlotClickEvent>()
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}
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@@ -28,6 +28,7 @@ import moe.nea.firmament.features.inventory.SaveCursorPosition
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import moe.nea.firmament.features.inventory.SlotLocking
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import moe.nea.firmament.features.inventory.buttons.InventoryButtons
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import moe.nea.firmament.features.inventory.storageoverlay.StorageOverlay
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import moe.nea.firmament.features.mining.PickaxeAbility
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import moe.nea.firmament.features.mining.PristineProfitTracker
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import moe.nea.firmament.features.texturepack.CustomSkyBlockTextures
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import moe.nea.firmament.features.world.FairySouls
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@@ -73,6 +74,7 @@ object FeatureManager : DataHolder<FeatureManager.Config>(serializer(), "feature
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loadFeature(Fixes)
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loadFeature(DianaWaypoints)
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loadFeature(ItemRarityCosmetics)
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loadFeature(PickaxeAbility)
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if (Firmament.DEBUG) {
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loadFeature(DeveloperFeatures)
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loadFeature(DebugView)
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@@ -0,0 +1,154 @@
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/*
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* SPDX-FileCopyrightText: 2024 Linnea Gräf <nea@nea.moe>
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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package moe.nea.firmament.features.mining
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import java.util.regex.Pattern
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import org.intellij.lang.annotations.Language
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import kotlin.time.Duration
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import kotlin.time.Duration.Companion.minutes
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import kotlin.time.Duration.Companion.seconds
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import net.minecraft.item.ItemStack
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import net.minecraft.util.Hand
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import net.minecraft.util.Identifier
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import moe.nea.firmament.events.HudRenderEvent
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import moe.nea.firmament.events.ProcessChatEvent
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import moe.nea.firmament.events.SlotClickEvent
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import moe.nea.firmament.events.WorldReadyEvent
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import moe.nea.firmament.features.FirmamentFeature
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import moe.nea.firmament.gui.config.ManagedConfig
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import moe.nea.firmament.util.MC
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import moe.nea.firmament.util.TimeMark
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import moe.nea.firmament.util.item.displayNameAccordingToNbt
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import moe.nea.firmament.util.item.loreAccordingToNbt
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import moe.nea.firmament.util.render.RenderCircleProgress
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import moe.nea.firmament.util.unformattedString
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import moe.nea.firmament.util.useMatch
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object PickaxeAbility : FirmamentFeature {
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override val identifier: String
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get() = "pickaxe-info"
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object TConfig : ManagedConfig(identifier) {
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val cooldownEnabled by toggle("ability-cooldown") { true }
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val cooldownScale by integer("ability-scale", 16, 64) { 16 }
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}
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var lobbyJoinTime = TimeMark.farPast()
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var lastUsage = mutableMapOf<String, TimeMark>()
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var abilityOverride: String? = null
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var defaultAbilityDurations = mutableMapOf<String, Duration>(
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"Mining Speed Boost" to 120.seconds,
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"Pickobulus" to 110.seconds,
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"Gemstone Infusion" to 140.seconds,
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"Hazardous Miner" to 140.seconds,
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"Maniac Miner" to 59.seconds,
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"Vein Seeker" to 60.seconds
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)
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override val config: ManagedConfig
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get() = TConfig
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fun getCooldownPercentage(name: String, cooldown: Duration): Double {
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val sinceLastUsage = lastUsage[name]?.passedTime() ?: Duration.INFINITE
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if (sinceLastUsage < cooldown)
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return sinceLastUsage / cooldown
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val sinceLobbyJoin = lobbyJoinTime.passedTime()
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val halfCooldown = cooldown / 2
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if (sinceLobbyJoin < halfCooldown) {
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return (sinceLobbyJoin / halfCooldown)
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}
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return 1.0
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}
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override fun onLoad() {
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HudRenderEvent.subscribe(this::renderHud)
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WorldReadyEvent.subscribe {
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lastUsage.clear()
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lobbyJoinTime = TimeMark.now()
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abilityOverride = null
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}
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ProcessChatEvent.subscribe {
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pattern.useMatch(it.unformattedString) {
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lastUsage[group("name")] = TimeMark.now()
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}
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abilitySwitchPattern.useMatch(it.unformattedString) {
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abilityOverride = group("ability")
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}
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}
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SlotClickEvent.subscribe {
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if (MC.screen?.title?.unformattedString == "Heart of the Mountain") {
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val name = it.stack.displayNameAccordingToNbt?.unformattedString ?: return@subscribe
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val cooldown = it.stack.loreAccordingToNbt.firstNotNullOfOrNull {
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cooldownPattern.useMatch(it.value?.unformattedString ?: return@firstNotNullOfOrNull null) {
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parseTimePattern(group("cooldown"))
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}
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} ?: return@subscribe
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defaultAbilityDurations[name] = cooldown
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}
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}
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}
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val pattern = Pattern.compile("You used your (?<name>.*) Pickaxe Ability!")
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data class PickaxeAbilityData(
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val name: String,
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val cooldown: Duration,
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)
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fun getCooldownFromLore(itemStack: ItemStack): PickaxeAbilityData? {
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val lore = itemStack.loreAccordingToNbt
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if (!lore.any { it.value?.unformattedString?.contains("Breaking Power") == true })
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return null
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val cooldown = lore.firstNotNullOfOrNull {
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cooldownPattern.useMatch(it.value?.unformattedString ?: return@firstNotNullOfOrNull null) {
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parseTimePattern(group("cooldown"))
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}
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} ?: return null
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val name = lore.firstNotNullOfOrNull {
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abilityPattern.useMatch(it.value?.unformattedString ?: return@firstNotNullOfOrNull null) {
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group("name")
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}
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} ?: return null
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return PickaxeAbilityData(name, cooldown)
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}
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@Language("RegExp")
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val TIME_PATTERN = "[0-9]+[ms]"
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val cooldownPattern = Pattern.compile("Cooldown: (?<cooldown>$TIME_PATTERN)")
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val abilityPattern = Pattern.compile("Ability: (?<name>.*) {2}RIGHT CLICK")
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val abilitySwitchPattern =
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Pattern.compile("You selected (?<ability>.*) as your Pickaxe Ability\\. This ability will apply to all of your pickaxes!")
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fun parseTimePattern(text: String): Duration {
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val length = text.dropLast(1).toInt()
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return when (text.last()) {
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'm' -> length.minutes
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's' -> length.seconds
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else -> error("Invalid pattern for time $text")
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}
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}
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private fun renderHud(event: HudRenderEvent) {
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if (!TConfig.cooldownEnabled) return
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var ability = getCooldownFromLore(MC.player?.getStackInHand(Hand.MAIN_HAND) ?: return) ?: return
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defaultAbilityDurations[ability.name] = ability.cooldown
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val ao = abilityOverride
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if (ao != ability.name && ao != null) {
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ability = PickaxeAbilityData(ao, defaultAbilityDurations[ao] ?: 120.seconds)
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}
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event.context.matrices.push()
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event.context.matrices.translate(MC.window.scaledWidth / 2F, MC.window.scaledHeight / 2F, 0F)
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event.context.matrices.scale(TConfig.cooldownScale.toFloat(), TConfig.cooldownScale.toFloat(), 1F)
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RenderCircleProgress.renderCircle(
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event.context, Identifier("firmament", "textures/gui/circle.png"),
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getCooldownPercentage(ability.name, ability.cooldown).toFloat(),
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0f, 1f, 0f, 1f
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)
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event.context.matrices.pop()
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}
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}
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@@ -1,5 +1,6 @@
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/*
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* SPDX-FileCopyrightText: 2023 Linnea Gräf <nea@nea.moe>
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* SPDX-FileCopyrightText: 2024 Linnea Gräf <nea@nea.moe>
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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@@ -17,7 +18,11 @@ fun textFromNbt() {
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val ItemStack.loreAccordingToNbt
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get() = getOrCreateSubNbt(ItemStack.DISPLAY_KEY).getList(ItemStack.LORE_KEY, NbtElement.STRING_TYPE.toInt())
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.map { lazy(LazyThreadSafetyMode.NONE) { Text.Serialization.fromJson((it as NbtString).asString()) } }
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.map {
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lazy(LazyThreadSafetyMode.NONE) {
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Text.Serialization.fromJson((it as NbtString).asString())
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}
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}
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val ItemStack.displayNameAccordingToNbt
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get() = getOrCreateSubNbt(ItemStack.DISPLAY_KEY).let {
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23
src/main/kotlin/moe/nea/firmament/util/render/LerpUtils.kt
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23
src/main/kotlin/moe/nea/firmament/util/render/LerpUtils.kt
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@@ -0,0 +1,23 @@
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/*
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* SPDX-FileCopyrightText: 2024 Linnea Gräf <nea@nea.moe>
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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package moe.nea.firmament.util.render
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val pi = Math.PI
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val tau = Math.PI * 2
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fun lerpAngle(a: Float, b: Float, progress: Float): Float {
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// TODO: there is at least 10 mods to many in here lol
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val shortestAngle = ((((b.mod(tau) - a.mod(tau)).mod(tau)) + tau + pi).mod(tau)) - pi
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return ((a + (shortestAngle) * progress).mod(tau)).toFloat()
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}
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fun lerp(a: Float, b: Float, progress: Float): Float {
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return a + (b - a) * progress
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}
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fun ilerp(a: Float, b: Float, value: Float): Float {
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return (value - a) / (b - a)
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}
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@@ -0,0 +1,99 @@
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/*
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* SPDX-FileCopyrightText: 2024 Linnea Gräf <nea@nea.moe>
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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package moe.nea.firmament.util.render
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import com.mojang.blaze3d.systems.RenderSystem
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import org.joml.Matrix4f
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import org.joml.Vector2f
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import kotlin.math.atan2
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import kotlin.math.tan
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import net.minecraft.client.gui.DrawContext
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import net.minecraft.client.render.BufferRenderer
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import net.minecraft.client.render.GameRenderer
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import net.minecraft.client.render.Tessellator
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import net.minecraft.client.render.VertexFormat.DrawMode
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import net.minecraft.client.render.VertexFormats
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import net.minecraft.util.Identifier
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object RenderCircleProgress {
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fun renderCircle(
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drawContext: DrawContext,
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texture: Identifier,
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progress: Float,
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u1: Float,
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u2: Float,
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v1: Float,
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v2: Float,
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) {
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RenderSystem.setShaderTexture(0, texture)
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RenderSystem.setShader { GameRenderer.getPositionColorTexProgram() }
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RenderSystem.enableBlend()
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val matrix: Matrix4f = drawContext.matrices.peek().positionMatrix
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val bufferBuilder = Tessellator.getInstance().buffer
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bufferBuilder.begin(DrawMode.TRIANGLES, VertexFormats.POSITION_COLOR_TEXTURE)
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bufferBuilder.fixedColor(255, 255, 255, 255)
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val corners = listOf(
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Vector2f(0F, -1F),
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Vector2f(1F, -1F),
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Vector2f(1F, 0F),
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Vector2f(1F, 1F),
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Vector2f(0F, 1F),
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Vector2f(-1F, 1F),
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Vector2f(-1F, 0F),
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Vector2f(-1F, -1F),
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)
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for (i in (0 until 8)) {
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if (progress < i / 8F) {
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break
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}
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val second = corners[(i + 1) % 8]
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val first = corners[i]
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if (progress <= (i + 1) / 8F) {
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val internalProgress = 1 - (progress - i / 8F) * 8F
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val angle = lerpAngle(
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atan2(second.y, second.x),
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atan2(first.y, first.x),
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internalProgress
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)
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if (angle < tau / 8 || angle >= tau * 7 / 8) {
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second.set(1F, tan(angle))
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} else if (angle < tau * 3 / 8) {
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second.set(1 / tan(angle), 1F)
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} else if (angle < tau * 5 / 8) {
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second.set(-1F, -tan(angle))
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} else {
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second.set(-1 / tan(angle), -1F)
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}
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}
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fun ilerp(f: Float): Float =
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ilerp(-1f, 1f, f)
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bufferBuilder
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.vertex(matrix, second.x, second.y, 0F)
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.texture(lerp(u1, u2, ilerp(second.x)), lerp(v1, v2, ilerp(second.y)))
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.next()
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bufferBuilder
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.vertex(matrix, first.x, first.y, 0F)
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.texture(lerp(u1, u2, ilerp(first.x)), lerp(v1, v2, ilerp(first.y)))
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.next()
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bufferBuilder
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.vertex(matrix, 0F, 0F, 0F)
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.texture(lerp(u1, u2, ilerp(0F)), lerp(v1, v2, ilerp(0F)))
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.next()
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}
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bufferBuilder.unfixColor()
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BufferRenderer.drawWithGlobalProgram(bufferBuilder.end())
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RenderSystem.disableBlend()
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}
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}
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@@ -164,5 +164,8 @@
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"firmament.quick-commands.join.success": "Joining: %s",
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"firmament.quick-commands.join.explain": "Join a dungeon or kuudra floor by using commands like /join f1, /join m7, /join fe or /join khot",
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"firmament.quick-commands.join.unknown-kuudra": "Unknown kuudra floor %s",
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"firmament.quick-commands.join.unknown-catacombs": "Unknown catacombs floor %s"
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"firmament.quick-commands.join.unknown-catacombs": "Unknown catacombs floor %s",
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"firmament.config.pickaxe-info": "Pickaxes",
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"firmament.config.pickaxe-info.ability-cooldown": "Pickaxe Ability Cooldown",
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"firmament.config.pickaxe-info.ability-scale": "Ability Cooldown Scale"
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}
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BIN
src/main/resources/assets/firmament/textures/gui/circle.png
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BIN
src/main/resources/assets/firmament/textures/gui/circle.png
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Binary file not shown.
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After Width: | Height: | Size: 340 B |
@@ -0,0 +1,3 @@
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SPDX-FileCopyrightText: 2024 june_hibiscus
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SPDX-License-Identifier: CC-BY-4.0
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Reference in New Issue
Block a user