fix: CastPredicate compatibility not working
Fixes https://github.com/nea89o/Firmament/issues/86
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@@ -16,7 +16,7 @@ class CastPredicate : FirmamentModelPredicate {
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}
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override fun test(stack: ItemStack, holder: LivingEntity?): Boolean {
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return (holder as? PlayerEntity)?.fishHook != null && holder.activeItem === stack
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return (holder as? PlayerEntity)?.fishHook != null && holder.mainHandStack === stack
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}
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override fun test(stack: ItemStack): Boolean {
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